Rendi
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Convert GIF to WebP

Convert your GIF file to WebP right in your browser. Nothing is uploaded, nothing is installed, and your files never leave your device.

  • 100% private — nothing is uploaded
  • Free, no account
  • Real FFmpeg — any command runs

Convert GIF to WebP — tool

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What this does

This tool converts GIF files to WebP in your browser. It runs the real FFmpeg, compiled to WebAssembly, right inside your browser — nothing is installed, no account is needed, and your files are never uploaded to a server. Add a GIF file, press Run, and download the WebP — the output matches what you would get from FFmpeg on the command line.

About the formats

GIF is the classic animated image format.

The result is an animated WebP, usually much smaller than a GIF of the same clip.

The FFmpeg command

This is the exact command the tool runs for you. Copy it to run the same conversion with FFmpeg on your own machine.

ffmpeg -i input.gif -vf fps=12,scale=480:-2 -loop 0 -c:v libwebp -q:v 70 output.webp

Same commands. No limits.

Test in your browser free — run at scale on Rendi's FFmpeg API. n8n, Zapier & Make integrations.

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Frequently asked

Is it really private?

Yes. FFmpeg runs entirely in your browser via WebAssembly. Your files are never uploaded, streamed, or seen by any server — including ours.

What's the file size limit?

Around 2 GB, and it's a browser limit rather than ours. WebAssembly can only address so much memory, so the whole job has to fit in the tab. Lightweight operations that copy streams instead of re-encoding (trimming, remuxing, stripping the audio track) work on files right up near that ceiling, because the file is read in place instead of being copied into memory. Full re-encodes need room for the input, the output, and working memory at once, so their practical ceiling is lower — lower still on phones. For anything bigger, the exact same command runs with no size limit on the Rendi API.

Does it work on my phone?

Yes. It's a web page, so it opens in Safari or Chrome on a phone the same way it does on a laptop: nothing to install, and your files still never leave the device. The layout is built for touch, and the Run button stays pinned to the bottom of the screen while you work. What changes on a phone is memory — there's much less of it, so the size limits are halved: the tool stops at files over about 1 GB, and it refuses re-encodes over 500 MB instead of letting the tab crash mid-run. Trimming, remuxing and extracting audio stay cheap, so those are the jobs a phone handles best. For a long video or a heavy encode, send the same command to the Rendi API; that works from a phone just as well.